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[News] 1.2.1.0 Update Preview   [19]

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    Hello everyone!
     
    Here is a preview of this week's upcoming update 1.2.1.0 for your reference.
     
    <New Features>
    - Fight Club Battle Changes
    Fight Club's manual play, which was available only with your Friends ('Friendly Match'), will now officially be applied to your normal matches. With this new feature, we can switch teammates and use skills freely during Fight Clubs. We can hope that this new feature will allow us to play more diversely than before.

    1. Instead of 4 vs 4 battles, it will be changed to 5 vs 5.

    2. When your defense team successfully withstands the time limit, the current rule of defense team winning will remain the same.

    3. When you form an offense team your offensive abilities will increase and when you form a defense team your defensive abilities will increase.  
     
    - Supporters of Automatic Battles in Fight Club
    With the new added manual feature, there might be some of you who prefer the automatic battles. Given these opinions, Fight Club will give you two options for you to choose. You can decide whether you want to fight automatically or manually in Fight Club matches.
     
    - Hunter Balance Adjustments
    Due to the application of new features (switching your hunters and using skills), we have previously mentioned that some hunter's abilities will change. The changes are as it follows:
    1. Overall Team Recovery
    Hunters who could heal every team member 'Healing for All' (Akasha, Denali) their healing effect will reduce to 40% than the current ability.
    2. Recovery for 1 Person
    Hunters who could heal one team member their healing effect will increase 20%.
    All hunters with healing skills as their 4th skill will be changed to 'Regeneration.’
    3. Restoration of Hermes Original Abilities
    Hermes 2nd skill 'A Sword in Each Hand' will be moved to his 5th skill 'Reduction of Enemy Defense.'
    Hermes 5th skill 'Reduction of Enemy Defense' will be moved to his 2nd skill 'A Sword in Each Hand.'
     
    - New Item Stimpack
    We are releasing a new item 'Stimpack' to help you in ruins. You won't be able to use them in Fight Clubs as we wanted to reduce inequality. But you can use 'Stimpacks' anywhere else and we expect that this will make clearing stages easier.
     
    - More Attractive Pop-up Displays
     
    <Bug fixes>
    - Straight deposit of 'Goal Achievement Package' after purchase instead of finding it through 'Special Supply'
    - Modifying 'Revenge' to be only used once regardless of win or defeat in Fight Clubs
    - Fixing word errors (e.g. '♡')
    - Improving game stability

    • FatherVinh 2017.12.12 13:29
      Thanks for the update, Natara
    • BlackGeneral 2017.12.12 13:51
      RIP Hermes "He was too op"
    • infinitea 2017.12.12 16:06
      Thnx Natara
    • KronX 2017.12.12 17:20
      Why hermes i freakin t3 him like a week ago soooo disappointed i wonder why ppl r quiting this game smh
    • UrielSR 2017.12.12 21:25

      I understand Hermes was OP but couldnt the devs nerfe his 5th skill without limiting it to a special skill triggered ability (like lowering the percentages of it maybe)? Idk for old players, but for me his def reduction is like his sign of identity, what make me look at him in the beginning....

      Btw RIP Akasha too, so those who have raised her over other healers (like me) will have a lot of fun now....

    • Ziel- 2017.12.14 10:43
      I think they just want to divide between def and offense char,, akasha for def and joy for offense
    • UrielSR 2017.12.16 07:09

      They already have different support roles, but their main rol should always be healing, isnt it? A 60% reduction in team healing efficacy will hit hard to new players (like me) that rely on it not to compete in arena but to clear dungs (like Abyss 5, and Im lvl 47)

    • d3v1l404 2017.12.12 23:58
      Meh, I was so excited to t3 hermes in a few days but then this nerf come...HNGG~
    • BlackGeneral 2017.12.13 00:21
      +30% attack speed still op.
    • UrielSR 2017.12.19 21:31

      Its +15% finally, not so OP u know...

    • Shimizu 2017.12.13 02:58
      Meh, I'll just play for the story now
    • Etro 2017.12.13 12:23
      'stimpack'......10/10 not fallout :p
    • 松倉 2017.12.14 01:50
      Where's all my radiated meat at
    • Setzer 2017.12.14 01:28
      Crying. I guess we are missing out on the Korean complaints here in global forums. I don't think hermes was a problem since everyone focused building him. This is sad.
    • Ziel- 2017.12.14 09:49
      How much defensive ability raise? For ex akasha def buff, or athena block rate
    • Festival 2017.12.14 14:50
      Thanks for the update Natara!
    • Setzer 2017.12.17 01:57
      I'm wondering if Akashas 4th skill can remain as it is, since it is a chance. Nerfing the 1st skill will be enough
    • Trestles 2017.12.20 02:26
      Does the single target heal increase apply to patrone, or just actual heal class hunters?
    • HareKrishna 2017.12.20 05:55
      This Akasha healing weakening is really bad... I'm now unable to clear abyss and boss levels. How about rolling back on it, keeping it only for arena?

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