[Update] 2.5.9.1 Update Preview

by Natara posted Sep 16, 2020

Update.jpg

 

Hello, Captains of Midgard!

 

This is Natara, and I am pleased to announce that a new update is on the way!

 

Listed below are the details for the upcoming 2.5.9.1 update!

Enjoy!

 

<Fight Club Changes>

 - Reduced the likeliness of getting matched with Fight Club opponents with a large rank difference

 - Fixed the issue where Rage could not be gained when defeating some opponents in the Fight Club

 - Fixed the issue where country flags were not displayed in the previous Fight Club ranking

 

<Jewel Grind Changes>

 - Added current success rate value when grinding Jewels below the anvil

 - Fixed the height of the anvil's red effect to be completely proportional to the current grind success rate

 - Changed the success rate by level and success rate additional value upon failure when grinding Jewels

 - Changed the Jewel Grind Rupee cost by level to increase in stages when grinding Jewels

 

Base Success Rate Changes by Jewel Grind Level

Level 2: 100% > 100%

Level 3: 100% > 80%

Level 4: 90% > 64%

Level 5: 75% > 51%

Level 6: 40% >41%

Level 7: 10% > 33%

Level 8: 7% > 26%

Level 9: 5% > 21%

Level 10: 4% > 17%

Level 11: 3% > 13%

Level 12: 2% > 11%

Level 13: 1% > 8.6%

Level 14: 1% > 6.9%

Level 15: 1% > 5.5%

 

Success Rate Increment Value Changes from Grind Failure

Level 2: 0% > 0%

Level 3: 0% > 8%

Level 4: 10% > 6.4%

Level 5: 10% > 5.1%

Level 6: 10% >4.1%

Level 7: 5% > 3.3%

Level 8: 3.5% > 2.6%

Level 9: 2.5% > 2.1%

Level 10: 1% > 1.7%

Level 11: 1% > 1.3%

Level 12: 1% > 1.1%

Level 13: 0.5% > 0.9%

Level 14: 0.4% > 0.7%

Level 15: 0.3% > 0.6%

 

Jewel Grind Cost by Level

Level 2: 2500 Rupees

Level 3: 3000 Rupees

Level 4: 3500 Rupees

Level 5: 4000 Rupees

Level 6: 4500 Rupees

Level 7: 5000 Rupees

Level 8: 5500 Rupees

Level 9: 6000 Rupees

Level 10: 6500 Rupees

Level 11: 7000 Rupees

Level 12: 7500 Rupees

Level 13: 8000 Rupees

Level 14: 8500 Rupees

Level 15: 9000 Rupees

 

Notable effects of the Jewel Grind value changes are as follows.

 

 - For lower grinding levels, the possibility of failure has been increased, but the cost of grinding has also decreased, resulting in a slight decrease in the average grinding cost.

 - For higher grinding levels, the possibility of failure has been decreased greatly. This results in a slight decrease in the average grinding cost despite the increase in grinding cost.

 - Overall, the possibility of experiencing a failure that was excessively concentrated at higher levels is now dispersed to lower levels.

 - The final cost to grind your Jewels to level 15 depends greatly on luck, but costs have been decreased by ~10% on average.

 

<Other Issue Fixes>

 - Fixed the issue where Elemental Resistance did not apply correctly on skill damage

 - Fixed the issue where Trainers could not be received through Schumann's Hunter Supply Station when the dorm is full

 

※ The update schedule for iOS may change depending on the verification process.

   However, changes in the Fight Club matching system and Jewel Grind values will be applied at the same time with Android OS regardless of the iOS update schedule.

 

We will continue to work hard to enhance your gaming experience in Midgard!

 

Thank you.