Hello, everyone!
The following information will be applied to v1.0.6.0 coming this week. We will be changing the effectiveness of certain hunter roles, so please take note!
[Bomber]
- Damage per tap limit slightly increased
- Persistent damage limit greatly increased
- Critical attack chance and damage made equal to that of the Offense role
[Helper]
- Rage needed to activate skill is decreased from 5 to 4 (same as Bombers)
- Skill training effectiveness increased by 30%
- Healing limit increased by 15%
- Health regeneration limit increased by 10%
[Bombers & Helpers]
- Active skill cooldown time decreased from 5 seconds to 4 seconds
- Attack rate (attacks per tap in one second) increased from 6 to 7 (same as Defense)
- 3rd Passive skill effectiveness limit greatly increased
- 5th Passive skill effectiveness limit slightly increased
[Defense]
- Damage per tap limit slightly increased
- Persistent damage limit greatly increased
[Offense]
- Persistent damage slightly increased
[All Roles]
- Auto-regeneration in ornithopter reduced from 4 seconds to 2 seconds
- Regeneration amount in ornithopter reduced to 30%
- 2nd and 4th Skill effectiveness slightly decreased
- Persistent skills can now last up to 6 seconds
[Currently Known Issues]
- Akasha's active skill doesn't apply to hunters in the ornithopter but is applied when the hunter leaves the ornithopter.
- Nene and Tyltyl's passive health regeneration skills were not working. This issue will be fixed with the upcoming patch.
- Certain motions cause the time within the ornithopter to go by 2 times faster.
Please check out our v1.0.6.0 patch notes for more updates as well!
Thank you for reading.