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Views 448  l   Votes 0  l   2017.06.20 14:41

[Notice] Hunter Role Balances Update Schedule   [1]

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    Hello, everyone!

     

    The following information will be applied to v1.0.6.0 coming this week. We will be changing the effectiveness of certain hunter roles, so please take note!

     

    [Bomber]

    - Damage per tap limit slightly increased

    - Persistent damage limit greatly increased

    - Critical attack chance and damage made equal to that of the Offense role

     

    [Helper]

    - Rage needed to activate skill is decreased from 5 to 4 (same as Bombers)

    - Skill training effectiveness increased by 30%

    - Healing limit increased by 15%

    - Health regeneration limit increased by 10%

     

    [Bombers & Helpers]

    - Active skill cooldown time decreased from 5 seconds to 4 seconds

    - Attack rate (attacks per tap in one second) increased from 6 to 7 (same as Defense)

    - 3rd Passive skill effectiveness limit greatly increased

    - 5th Passive skill effectiveness limit slightly increased

     

    [Defense]

    - Damage per tap limit slightly increased

    - Persistent damage limit greatly increased

     

    [Offense]

    - Persistent damage slightly increased

     

    [All Roles]

    - Auto-regeneration in ornithopter reduced from 4 seconds to 2 seconds

    - Regeneration amount in ornithopter reduced to 30%

    - 2nd and 4th Skill effectiveness slightly decreased

    - Persistent skills can now last up to 6 seconds

     

    [Currently Known Issues]

    - Akasha's active skill doesn't apply to hunters in the ornithopter but is applied when the hunter leaves the ornithopter.

    - Nene and Tyltyl's passive health regeneration skills were not working. This issue will be fixed with the upcoming patch.

    - Certain motions cause the time within the ornithopter to go by 2 times faster.

     

     

    Please check out our v1.0.6.0 patch notes for more updates as well!

     

    Thank you for reading.

    • Nobunaga 2017.06.20 19:48
      It seems to me that the four roles will be more balanced, allowing more tactical variety and making some characters more useful.

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