[Notice] Hunter Role Balances Update Schedule

by VSpang posted Jun 20, 2017

Hello, everyone!

 

The following information will be applied to v1.0.6.0 coming this week. We will be changing the effectiveness of certain hunter roles, so please take note!

 

[Bomber]

- Damage per tap limit slightly increased

- Persistent damage limit greatly increased

- Critical attack chance and damage made equal to that of the Offense role

 

[Helper]

- Rage needed to activate skill is decreased from 5 to 4 (same as Bombers)

- Skill training effectiveness increased by 30%

- Healing limit increased by 15%

- Health regeneration limit increased by 10%

 

[Bombers & Helpers]

- Active skill cooldown time decreased from 5 seconds to 4 seconds

- Attack rate (attacks per tap in one second) increased from 6 to 7 (same as Defense)

- 3rd Passive skill effectiveness limit greatly increased

- 5th Passive skill effectiveness limit slightly increased

 

[Defense]

- Damage per tap limit slightly increased

- Persistent damage limit greatly increased

 

[Offense]

- Persistent damage slightly increased

 

[All Roles]

- Auto-regeneration in ornithopter reduced from 4 seconds to 2 seconds

- Regeneration amount in ornithopter reduced to 30%

- 2nd and 4th Skill effectiveness slightly decreased

- Persistent skills can now last up to 6 seconds

 

[Currently Known Issues]

- Akasha's active skill doesn't apply to hunters in the ornithopter but is applied when the hunter leaves the ornithopter.

- Nene and Tyltyl's passive health regeneration skills were not working. This issue will be fixed with the upcoming patch.

- Certain motions cause the time within the ornithopter to go by 2 times faster.

 

 

Please check out our v1.0.6.0 patch notes for more updates as well!

 

Thank you for reading.