[Notice] v1.1.0.0 Patch Notes (Released August 17th)

by VSpang posted Aug 14, 2017

Hello, Captain!

 

We are here to talk about version 1.1.0.0 that we've been teasing in our previous patch notes.

Due to the weekend and examination periods, this update will be coming August 18th.

Thank you, everyone, for being so patient and understanding.

 

<New Features>

- Excavation Association Added

Abysses that open on a day by day basis added

Using a friend's hunter coop system added

 

- Game Play Improved

Fever gauge that attack assistance added

Background speed based on fever gauge added

Tap effects change by hunter's elemental attribute and weapon

Enemy boss life gauge differentiated

Rage gauge and skill icon visibility improved

 

- Balance Modifications

Fight Club's offense hunter's damage increased by 10%

Attack speed related buff and passive skill fluctuation decreased (This is an essential change due to the addition of the fever gauge, but you shouldn't feel a large change in gameplay.)

Captain's 5th skill, armor penetration, decreases from 0.2 to 0.15%

Captain's base stats slightly increased

Tyltyl's 5th skill, regeneration rate, greatly increased

 

- User Convenience Improvement: these changes have already been made.

Dormitory increased from 72 > 84

3-star hunter and 2-star hunter traces added in the Fight Club shop

 

<Bug Fixes>

- Certain video ads not been accessible fixed

- Fate bonuses not been applied during plays fixed

- Fate stories added for those who didn't have them (Kain, Acerola, Octavia, Athena, Hermes, Riko, Teddy Bomer): this change has already been made.

 

<System Changes>

- Auto-Combat Base Time Increased

Currently, there is no difference in rewards in manual play and auto-combat. There are not many restrictions in auto-combat, so there has been less manual combat. Auto-combat was made for convenience, but we have determined that this resulted in decreased gameplay and interest in Blustone. However, a separate restraint system such as decreasing rewards conflicts with the original intention to enhance convenience. Therefore, we will increase the base time required for auto-combat to improve the current situation without impairing convenience as much as possible.

 

<Update Date>

August 18, 2017

Released August 17th.

 

Thank you for reading.