I'm not sure how this got overlooked, unless it was strangely deliberate. When Geranium flings a Hunter back into the ship, there's no sound effect. Now I'm in simple mode where animations are not played, but I still expect to hear something. I expect to hear the sound effect that plays any other time a Hunter is removed from combat. This provides a key audible indication that something important has taken place. Could I ask VS to please address this in a near future update? Thank you.