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Views 252  l   Votes 0  l   2017.12.04 07:21

Fight Club Suggestion: No More Turtling!   [3]

mome    Lv.  8
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    https://bs.visualshower.com/forum_en/231142
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    Hi. So like others I'm not really feeling the new changes to Fight Club. Automatic matching making it imposssible to strategize elemental strengths and weaknesses etc. But this has already been mentioned.

    However I believe that this has highlighted a separate issue that has been bugging me for some time: The fact that timeout wins go to the opponent. Even before the recent change a significant number of players were stacking defensive teams with all tanks. Their team strength might not be too high, but there was an unfair advantage since they win as long as they hold out. Their HP could even be lower by match's end but victory still goes to turtling. Of course, the current changes to Fight Club just makes this worse by not being able to see and avoid such teams.

    My suggestion is simple:
    1. Have timeout wins either go to the team with higher remaining HP, or end in a draw. If you're worried about people bailing on poor matchups have it only count matches that reach the end or something.

    This would go some way, I think, to discouraging the turtling trend. Thanks for listening.
    • Jujuツ 2017.12.04 07:50
      Great suggestion!
    • FatherVinh 2017.12.04 08:24
      I believe they mentioned in the future patch notes that in the case of a timeout, the captain with the highest health takes the win. I think this is being implemented when manual fight club comes out though so that might not solve the turtling problem you mentioned.

      "When the battle time is over, the defending team won't win ... but the team with more health will win." - VSpang
    • mome 2017.12.04 12:37
      Oh? If that's coming it'd be great :)

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