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Views 362  l   Votes 0  l   2018.02.04 16:22

First all rounder team.   [8]

MessoR178    Lv.  8
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    What is love? Baby don't hurt me. Don't hurt me.
    https://bs.visualshower.com/forum_en/344386
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    Screenshot_2018-02-04-10-01-18-209_com.vshower.prd_sr.png

    Hi there!
    I'm somewhat of a new player here. Played only for 7 days, but managed to pick some decent hunters.
    But I have a problem. Most of the best hunters are fire based. And futher I go more I feel a need to swap hunters in the rooster.
    I understand that you can't level up all of the hunters at once, so I need to pick some to take priority.
    So. I need advice on whom to level up first. Both individually(first to be 4 stars) and team wise. I have an idea for the all rounder party with tank healer bomber and dd with different elements. Or 3 tanks and a healer or whatever else.
    Here's a screenshot of the all gold hunters I have. Please give me advice on whom to upgrade. And what team composition makes sense.
    Thanks in advance. Cheers!
    • TriggeredMemes 2018.02.04 17:50
      Wow U so lucky , oke so here it is . My suggestion team would be lantern (best bomber, easy to tranced cause u can buy his traces via fight club shop), papilon (tanker, only ice element u have), Hermes (best 3* base attacker so far), and the last u need a healer, so go for Acerola , that cute girl wearing eyeglasses. Your welcome
    • MessoR178 2018.02.04 19:32
      Hey! Thanks for advice, but want to ask questions JUST to clarify.
      Why Papilon? To me she looks the weakest of 3 tanks I have. Both in rating and her kit.
      And same problem I have with damage heroes now. Both (Lantern & Hermes) are fire based and both use same ability (def reduction) And while healer is lightning based, her damage output is questionable. I guess I can use Papilon vs Ice based mobs, so I at least don't have penalty.
      BTW thinking about upgrading hermes to 4* first. Good/bad idea?
    • MessoR178 2018.02.04 19:34
      BTW
      Can someone tell me how load buffs/debuffs last?
      For example Athena's block resistace or Hermes'es Def reduction.
    • ZeroSkyes36 2018.02.04 22:28
      Whenever you’re in battle and you click the little icon above their head then they’ll always proc your 2nd skill, if during the animation like a yellow shine appears then it means your 4th skill is proc’d too
    • MessoR178 2018.02.05 03:51
      I'm not that new. I meant after using the ability does it have a fixed time it works or it stays till the end of the fight?
    • ZeroSkyes36 2018.02.05 04:20
      Fixed time, I’m not sure how long but the durations are normally the same so if you have a hero who can stun you can use them as reference, once the stun fades so does your buffs n debuffs n such same goes for enemy debuffs like def down which normally shows an icon, any buffs applied to your heroes disappear after the same amount of time the debuffs and status effects lasts for, also sorry I assumed that’s what you meant since you said load instead of long, my bad.

      P.s. team setup wise herpes + lant + Papi + acerola cuz of passives really, herpes cuz atk spd increase can help fill your special gauge faster, lant for increased crit chance on entire team, Papi cuz increased block resistance, not sure how much since she’s fairly new but she should be fairly tanky due to that and acerola for elemental resistance so even if you use herpes against a rock hero, he won’t get killed too fast and last longer to do more damage, who you wanna upgrade first is up to you the end result will be the same other than Papi I believe, you’ll need to upgrade the rest to 5* to unlock their useful passives anyway
    • MessoR178 2018.02.05 07:17
      Damn auto correct on phone -_- sorry for misguiding. So buffs are kinda weak then.
      Thanks for advice.
    • ZeroSkyes36 2018.02.05 08:37
      Somewhat, i mean if you t3 5* the hero then by the time the buff runs out they’re able to do like half of the boss’ health on pve if not completely destroy depending on the hero and the enemy’s hero in pvp, simply put it’s where the stats come in and how much you actually upgraded said skill, gotta play some of it tactically otherwise it won’t be as fun

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